Ramblings, just ramblings
Published on October 10, 2004 By Amitty In PC Gaming
I went to a local computer store with one simple question in mind: " When is Half-Life 2 going to be released?"

You see, back in the day, it was supposed to be released in March. Hell, I have a coupon I got with my 9800 ATI videocard that gets me a free copy. March came and went, and then it was May. Then July. Then September. Now, apparently, it will be released in November, and that is supposed to be the final release, no foolin, praise godand chunky peanut butter.

But will it?

I think not.
This is a increasing trend in the world of the PC game world. The Sims 2 hit stores recently, and only half of the order went out, and EA was very selective as to where it went. People that ponied up the cash got put off while other stores, some that didn't have a pre-order system set up, had literally 25 copies.

This year will also see one of the most anticipated MMORPGs realeased, Blizzard's World of Warcraft, and they aren't even sure that it will be out the date of release, though they are pretty sure it will, even if major patching is needed via online updating.

There was a wait for Doom 3, and for the Xbox game Fable. Christ on toast, Duke Nuk'em Forever will be the " Most Popular Game" never released. 1998 was the suppose release date, but still waiting. There is rarely a wait like this for console gaming, and that is ok. We don't expect as much from our console games as we do from the PC games.

The trend of making the public wait pays off. In the launch of the Playstation 2 system, it is speculated that Sony purposely shorted their own manufacturing quota to drive up sales. And you know what? It worked. At home, people were lined up for blocks to get the rare PS2. I got one, but I had to work for it.

Companies themselves aren't even sure when their release dates are anymore. There are a hundred things that could not be forseen, but it looks like the companies even tried to meet their own deadlines, which is dangerous. So many software companies are going broke trying to put out their games. The latest was the company that brought us Tribes. Banking in the strength of the series, it was THE game to bring out it's slumping numbers. They took too long.
And what about Acclaim?
They made a boatload of money off the Mortal Kombat games, but filed Chapter 11 this year. Not pumping out the right games, and holding back on the good ones. Most games are staggered for the Christmas buying season, or right before summer break, but any number of factors can throw out their anticipated sales figures. The great game Neverwinter Nights will never see anohter expansion by the company that made it a success because it shut down after they weren't paying their employees.

It is funny, as the iundusrty is making it's highest grosses ever, that there should be so much chaos as far as release dates. Clearly, some of it is the higher ups that are doing it, but you think that they would take note and try and improve this, especially when these companies rely on their big games to make their profits.

See you November 4th for the day Half Life 2 will hopefully be released.

Comments
on Oct 11, 2004
The great game Neverwinter Nights will never see anohter expansion by the company that made it a success because it shut down after they weren't paying their employees.


Boy give me a heart attack why don't you. I had to run over to Bioware's website to make sure my favorite company hadn't gone belly up in the past week. Bioware (the company who developed NWN) is doing fine and currently working on 3 projects. Atari (formerly Infogrames) the company that published it is also doing well. Perhaps you are referring to Interplay who published some of Bioware's previous games?

When is Half-Life 2 going to be released?


Hopefully when it is done, with minimal bugs and not a moment before. I don't mind waiting for a game at all, just don't release it with bugs.

And what about Acclaim?
They made a boatload of money off the Mortal Kombat games


Well.... actually Midway made the arcade versions and most of the ports as well. Acclaim made a handful of ports for the PC, Game Boy and some of the Sega systems. It's a wonder Acclaim lasted as long as they did with the consistently lousy (with a few exceptions) games they kept releasing.


on Oct 11, 2004
sorry, black Ilse studios, the copany that made Neverwinter nights went bye bye, sorry.
on Oct 11, 2004
Half Life 2 was supposed to be released late 2003 until someone hacked valve servers and stolen the half life 2 source code, hence the delayed until later this year.

http://www.gamespot.com/pc/action/halflife2/news_6076314.html
on Oct 12, 2004
I know about the hack, I keep up on these things, but still, the release date shouldn't have been delayed that long.
on Oct 12, 2004
sorry, black Ilse studios, the copany that made Neverwinter nights went bye bye, sorry.


Please check your facts. Bioware (www.bioware.com) made NWN, along with Baldur's Gate and its sequels and expansions.

Black Isle had something to do with Baldur's Gate (not sure what) and made Icewind Dale, and Planescape Torment. Black Isle had NOTHING to do with NWN.

on Oct 12, 2004
I know about the hack, I keep up on these things, but still, the release date shouldn't have been delayed that long.


Hey, if it's not done, it's not done. Better to delay the release than release a poorly done, buggy or in this case compromised game.
on Oct 14, 2004
This whole post is just inaccurate. THere's no way that creating an artificial shortage is going to maximise your sales. It may lead to hype but there were thousands of hardcore consolers who wanted to hand over their money for a PS2 and just COULDN'T. Black Isle published and helped out with some sound and artwork on Baldur's Gate. They also developed Planescape and Icewind Dale for Bioware but they had nothing to do with NWN. As for Half Life 2 - Valve are locked in a battle of wills with Vivendi Universal (ex-Sierra) over distribution and publishing rights. HL2 would be out now except VU says they should have access to it before it's distributed over Steam. Valve countered by allowing people who pre-order HL2 via Steam to download and play Counter Strike:Source. If you have a coupon you could register it there and join them. Not much fun if you're not on broadband though.
on Oct 14, 2004
Just to set the record straight, Bioware had nothing to do with Icewind Dale or Planescape other than creating the engine that Black Isle used to make the game. Their name is not even mentioned on the box. Interplay (may they rest in peace) was the publisher for the entire set of games created with that engine (Baldur's Gate (1&2 plus expansions), Icewind Dale (1&2) and Planescape: Torment)
on Oct 15, 2004
Hmmm, I just checked my boxes and Bioware gets a credit on both but I'll concede your point that they licensed the engine rather than actually developed the games for Bioware. See the trouble you've caused Amitty? Do you?