So, it seems that after a few deaths, Asia and it's game loving people are going to have a hefty withdraw as early as October of this year.
After the untimely death of a small child while the child's parents left the child alone to go to a internet cafe to get in a few hours of World of Warcraft, the powers that be decided that it was time to put a end to video game related deaths. As early as October of this year Asian governments have asked widely played MMORPG makers, Blizzard in particular, to impose a restriction on the amount of time that a player in the Eastern countries can be on line. The idea is to prevent other issues from happening and continuing to pop up in the news.
One such instance, beleive to be urban myth for a while was the killing of a person over a sword that was obtained in the game Lineage II. The sword in question was lent from the owner to a friend while he stopped playing the game, and the friend sold it. When the original owner found out, he went to the seller's house and murdered him.
Is this really the image that gaming needs at this point in time. There are already many in the USA that would be more than happy to hold these examples up to the media and ask " How long until it happens here?"
Which is a good question.
Online gaming has become a national pastime almost for countries like Tiawan and South Korea, where the estimate amount of people that play any one online game reaches almost 7 million. It is also a way to make some money, with ample opportunity for websites to sell online currency for these games to other consumers. While the amount difference between what they recieve per gold piece to US dollars that it sells for is a huge gap, it is enough to feed a family in some asian countries if the players spend a lot of time collecting money.
The imposed idea is to limit the game time to 3 hrs a day, with allowances for players to log back in after 5 hours not online. After 3 hours, the rewards in these games will be reduces until a point where there are no rewards, be it experience, treasure, or what have you. To be honest, there is no reason that it should go unopposed, considering there have been more that two fatalities this way.
Will there be a case like that here? Will we have to start restricting our own online time, if only to prevent a fatality, and a silly one at that, from happening?